Console Games Global Market Report 2020
The console games market consists of sales of console games. The console games market is segmented into digital, online/micro-transaction and physical console games.
The global console games market was valued at about $26.81 billion in 2018 and is expected to grow to $31.49 billion at a CAGR of 4.1% through 2022.
The console games market has been geographically segmented into North America, Western Europe, APAC, Eastern Europe, South America and Middle East & Africa. The Asia-Pacific market is the largest market for Console Games and is expected to continue to be the largest market during the forecast period.
Top Leading Companies mentioned are
Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard and EA.
The major driving force for the console games market is the rapid increase in the number of active gamers across the world. In 2017, there were 2.21 billion gamers worldwide and the number is expected to reach 2.73 billion by 2021. According to Nielsen, 64% of the general population in the USA are gamers. Esports viewers would also significantly contribute to the growth of console games market as it is estimated that approximately 557 million people will watch Esports by 2021.
There has been a rapid growth in the mobile/tablet gaming owing to introduction of new smart phones/tablets with enhanced features to play video games without having to connect an external device/console. For example, the ease of using a mobile phone for multiple purposes such as messaging, internet use, and gaming has led to the maximum adoption of mobiles without having to sit in a fixed location with an external console device. Due to the mobility offered by mobile/tablet based games, console games market may decline. According to the recent data from GMM, Mobile gaming segment was close to 47% of the total revenue of the global games market and is further increasing at a strong growth posing a significant threat to the console games market.
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This report provides a detailed analysis of the Console Games market with description of market sizing and growth, segmentation of market by products & services and major markets, top market players etc. The report recapitulates the factors that will be responsible for the growth in the market in the forecasted period.
Console video game developers are adopting to subscription-based gaming. For example, Xbox Live and PlayStation Plus provide licenses for a few games on monthly rotation basis. The first major subscription program by EA was the EA Access on Xbox One which offered discounts on EA games, a limited number of hours of pre-release play, and a vault of back catalog offerings. Microsoft, in June 2017, released a Netflix-style offering called Game-Pass, for its first-party games and a number of titles from third-party developers and publishers.
A majority of parents around the world are concerned about children being exposed to inappropriate content via video games, therefore, a few regulatory actions have been taken up to standardise the age ratings online. The Entertainment Software Rating Board (ESRB) provides ratings for video games and apps so parents can make informed choices. Majority of the retailers in across North America carry an ESRB rating.
Essential points covered in Global Console Games Market2019 Research are:-
- What will the market size and the growth rate be in 2020?
- What are the key factors driving the global Console Games market?
- What are the key markets trends impacting the growth of the global Console Games market?
- What are the challenges to market growth?
- Who are the key vendors in the global Console Games market?
- What are the market opportunities and threats faced by the vendors in the global Console Games market?
- What are the key outcomes of the five forces analysis of the global Console Games market?
This independent 200 pages report guarantees you will remain better informed than your competition. With over figures examining the Console Games market, the report gives you a visual, one-stop breakdown of the leading products, submarket and market leader’s market revenue forecasts as well as analysis to 2020.
Geographically, this report is segmented into several key Regions, with Sales, revenue, Market Share (%) and Growth Rate (%) of Console Games in these regions, from 2014 to 2020(forecast), covering Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
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Furthermore, the report provides a detailed analysis of the global Console Games market with analysis of market size by value and volume. Along with this, an analysis of penetration rate and the average revenue generated per user (ARPU) in the market has also been done. The report also includes a detailed analysis of the global Console Games market by countries, comprising of its market by value, volume, and ARPU and penetration rate.
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- Report will be updated with the latest data and delivered to you within 3-5 working days of order.
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The research includes historic data from 2014 to 2019 and forecasts until 2020 which makes the reports an invaluable resource for industry executives, marketing, sales and product managers, consultants, analysts, and other people looking for key industry data in readily accessible documents with clearly presented tables and graphs. The report will make detailed analysis mainly on above questions and in-depth research on the development environment, market size, development trend, operation situation and future development trend of Console Games on the basis of stating current situation of the industry in 2019 so as to make comprehensive organization and judgment on the competition situation and development trend of Console Games Market and assist manufacturers and investment organization to better grasp the development course of Console Games Market.
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