The E-Sports Market Perspective, Comprehensive Analysis along with Major Segments and Forecast, 2019-2025. The E-Sports Market report is a valuable source of insightful data for business strategists. It provides the industry overview with growth analysis and historical & futuristic cost, revenue, demand and supply data (as applicable). Report explores the current outlook in global and key regions from the perspective of players, countries, product types and end industries. This E-Sports Market study provides comprehensive data which enhances the understanding, scope and application of this report.
E-sports market is expected to be worth USD 926.3 million in 2018 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023
The MOBA segment dominated the e-sports market and is expected to continue its dominance over the next four years. The availability of different elements of MOBA games such as collecting items, acquiring goods, leveling up, and fighting accompanied by computer-generated units drives the segments growth in this global market.
Top Companies in the Global E-Sports Market
Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve Corporation, Wargaming.Net, EA Sports, Hi-Rez Studios, Microsoft Studios
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The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.
The E-Sports market can be divided based on product types and its sub-type, major applications and Third Party usage area, and important regions.
This report segments the global E-Sports Market on the basis of Types are
Multiplayer Online Battle Arena (MOBA)
First-Person Shooter (FPS)
Real-Time Strategy (RTS)
On The basis Of Application, the Global E-Sports Market is
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Regions Are covered By E-Sports Market Report 2019 To 2025.North America, Europe, China, Japan, Southeast Asia, India, North America (USA, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia).
Significant Features that are under Offering and Key Highlights of the Reports
-Detailed overview of E-Sports Market
-Changing E-Sports market dynamics of the industry
-In-depth market segmentation by Type, Application etc.
-Historical, current and projected E-Sports market size in terms of volume and value
Recent industry trends and developments
-Competitive landscape of E-Sports Market
-Strategies of key players and product offerings
-Potential and niche segments/regions exhibiting promising growth.
The report has 150 tables and figures browse the report description and TOC:
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